![]() I’m sorry for not having thought more about this aspect before. ![]() The most flexible would be to keep Sum, Max, Inverted Sum and Min as composite options in the Image Properties, with Sum as default, but that might be too complicated. I have to test how it looks compared to Min, but it might be more consistent to use this for inverted LUTs rather than Min. The change would modify this too much I think.Īs regards displaying the composite of inverted LUTs images, the inverted equivalent of Sum would not be Min then, but. I think it’s important to keep Sum as default for composite then, as changing how the default looks like would be a big change that breaks existing workflows and reproducibility of image appearance: most people use the composite view as the basis for making a final “overlay panel” when preparing a figure, by converting the composite display to RGB. I wasn’t aware that default for composite view was Sum before - I thought it was Max without testing it. If (Property.get("CompositeProjection") = "Invert") t("CompositeProjection", "Sum") Įlse if (Property.get("CompositeProjection") = "Min") t("CompositeProjection", "Max") Įlse if (Property.get("CompositeProjection") = "Max") t("CompositeProjection", "Min") Įlse t("CompositeProjection", "Invert") // if Composite SumĮdit : switch between composite Sum and Invert or Max and Min. if already inverted LUT, revert it back : REDS = newArray(256) GREENS = newArray(256) BLUES = newArray(256) GetDimensions(width, height, channels, slices, frames) and switch the new composite rendering mode accordingly will switch all LUTs between inverted and non inverted It should work with any linear LUTs // !! only works with linear LUTs Switch between inverted and non inverted modes. I played all night with this awesome feature and came out with this macro.
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