With stability: the whole board settles before a match, while instability makes all hell break loose with gems moving all over the place. Bejeweled 3 matches the gems with instability, while the rest of the titles match with stability. In Bejeweled 3, there is a noticeable difference when a cascade is given compared to the previous titles. There is also a big difference in how the gems move when matches are detected in some of the titles.Most gems in the series are based on Bejeweled, except for Topaz and Crystal.In Insaniquarium, The Blue Gem is dropped by the Star Catchers, The Carnivores and The King Guppy/Crown Guppy.In Typer Shark, different colored gems from Bejeweled/Diamond Mine such as: The Green Gem, The Orange Gem, The Blue Gem, The Red Gem, The White Gem and The Yellow Gem can be found at the end of certain levels with different names.Most gem tiles may also be based on Bejeweled. 1, a Red Gem is the stage marker in the chapter "Underworld". This also appear on Leaderboards by scrolling up the leaderboard screen, it shows entire gems spreading through the space. Other cameos from other PopCap games can be found as well, and the Diamond in Plants vs. Zombies, gems from Bejeweled 2 can be found under the achievements page after scrolling down the achievements. In Alchemy, different colored variations of the green gem (except the stage 5 marker is actually a green version of the white gem) appear as stage markers.In Zuma's Revenge!, a White Gem and a Red Gem can be seen in the statue of Serpent Scuffle (Zone 6).Ever since Bejeweled was released, gems appeared in several PopCap games as cameos.The 11th gem is not present in the game's files. Three of the four unused gems can be found in an early version of the Java version of Diamond Mine.A gem identical to the green gem, although having a warmer gray color.A light pink colored, flat-shaped diamond gem.Out of all the gems shown, only the first seven gems were used in the final game and in later entries, with the remaining four becoming unused. 11 different gems were created during the development of Diamond Mine (shown in the picture).Only the first seven were used in the final game and in later entries to come. Gems created during Diamond Mine's development. Fruits were also considered as playing pieces, but was rejected mainly because most fruits had a round appearance. At one point during the development of Diamond Mine, Gems were initially discarded as ideas for the playing pieces, but was eventually reused after Jason Kapalka made geometrical shape drawings with gem-like appearances.There have been several occasions where the Blue Gem was not always the featured gem, such as Astraware's Bejeweled featuring the Red Gem as an icon.The Blue Gem is commonly seen as the symbol of the Bejeweled series, as the gem is commonly used to represent the series in promotional material of the game.This gem only appears in the Chuzzle game mode BeChuzzed, and is the only gem to exclusively appear in a non-Bejeweled game. A black, round-shaped enneagon gem with a pentagon face in the center.
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